Anna Riarte

Anna Riarte is an information broker, and a siren. She is part of the House of Riarte.

Personality
Anna's personality is very sly, cunning, opportunistic, and greedy, always finding a way to repay back when she does favors for other people. She seems to be very Machiavellian in nature, often forsaking relationships and connections as a means to an end to reach a goal, usually to the detriment of her peers. She is driven by greed and money as an incentive. Anna thinks pragmatically, especially in gaining what she wants.

Driven by an almost instinctual need to make money, Anna is willing to do whatever it takes to sell information, sometimes telling little-white lies. Any means of obtaining gold illegitimately through sales is fair game in her mind. This fondness of gold even affects her love life, as she mentions she'd only marry someone if they were rich. Bylur quickly finds out that her love of money remains more than her love of him, but she still shows that she loves him nonetheless.

Despite all this, she does seem to have a good heart.

Anna's overall personality was shaped by her childhood experiences of helping her relatives run their Opera House business. Helping them taught her the value of money and hard work, but it also taught her the importance of marketing and seizing opportunities when they present themselves and gaining the upper hand for the sake of survival.

Powers and Abilities
Amphibious Transformation: Merfolk are able to take on an ordinary human appearance through a painful metamorphosis to blend in with modern society and avoid being detected for varying lengths of time. Merfolk who gained legs and later went back into the water go through a painful transformation process. Their teeth become dagger-like and their skin turns into scales; silvery-gray scales for mermaids. Their hands become talons and a dorsal fin emerges from their backs. Their legs fuse together to form a scaly fishtail. Merfolk can only transform in ocean water. When they transform into their human-like forms, they shed their scaly fishtails.

Aquatic Habitation: Sirens can survive and adapt to underwater environments such as high water pressure and extreme water temperatures.

Claws: Sirens possess sharp claws and can use them to inflict fatal wounds onto humans at free will.

Enhanced Durability: The tissues and bones of siren are considerably more durable and resistant to physical damage than that of humans or lower creatures.

Enhanced Speed: Sirens are incredibly fast.

Extraordinary Strength: Sirens are naturally stronger than humans.

Hypnotic Voice: A siren's voice can mesmerize humans, especially when they sing.

Sonic Scream: Sirens can emit a hypersonic blast of concussive force strong enough to shatter objects as tough as concrete.

Siren Song: Sirens are able to emit a captivating singing voice that lures anyone who hears it toward the singer. Apparently those who are exposed to it have lingering side effects; the exact nature of these symptoms are as of yet not clearly defined. Eventually, the Siren Song leads the person that hears it to hallucinate seeing that mermaid everywhere and hearing their Siren Song out in the ocean. The person will then be driven into the water to find that mermaid and eventually drown. The song can be effective on anything or anyone, including men, women, and even animals.

Regeneration: Sirens possess greater regenerative capabilities than those of humans. They heal quickly from non-fatal injuries within a short period.

Equipment
Nóatún: A legendary weapon and the personal axe of Anna.

Quotes

 * "What do you think this is? A 24 hour convenience store? I don't mind opening the shop a little early, but only for customers who pay."
 * "What's gonna be the next big thing around here? Y'know, the thing that'll really draw in the coin."
 * "Ooh... There's no better feeling than a handful of coins."
 * "Everyone seems to believe I only ever think about the buying and selling of things, but I'm very multifaceted. I also offer advice on longterm investment opportunities."
 * "There's a lot of competition between us merchants. So if you've got any ideas on how I can corner the marketplace..."
 * "I know it's good to get my mind off of business and enjoy simple things like tea sometimes, but... it's hard. Really, really hard..."
 * "This place is just loaded with kids from noble families. So many fat wallets... so little time."
 * "Being a merchant is really dangerous. You have to be able to protect yourself at the very least."
 * "Well, it's back to business, I suppose. Drop by our shops now and again, okay?"
 * "Trust means everything in my business. A couple of bad rumors could ruin a girl. Say, handsome... have you read the roster? What does it say about little old me? ...Wait, why am I even asking? I'll just waste you and check it myself."
 * "Now THAT'S what I call a weapon. It belongs in a museum. ...Or better yet, on the top shelf of a fine establishment like my own. Once I've beaten you, maybe I could take it off your hands...?"
 * ""Robbery" is one of my danger words, but it looks like I escaped unscathed. My shops are one thing, but no one can know about my, er, personal accounts. And YOU won't be telling them! I can promise you that..."
 * (To Bylur) "Keep this up and someday I may love you more than money! Haha... no, seriously."
 * "Careful, love. Prices aren't the only things I can cut in half."
 * "It must've cost a fortune to install all these spikes. And look how well they hold their edge despite the rust... That's no ordinary steel... Hmm? Oh, forgive my rambling. A merchant's instincts don't silence easily."
 * "It's human nature to flock to places with significant commercial value... But that's no excuse for the likes of you inhuman dirtbags. You're bad for business. If you're not here to shop, get out and stay out."
 * "Wrecking someone's inventory is as bad as murder in my book. My merchant's heart goes out to that shockingly lovely field keeper. You'll pay for your crimes."